![]() ![]() AI is not keen on making peace, but if you get an embassy built before ceasfire ends, they are much more accommodating. The reason is you only have so many turns before the ceasefire runs out. If you can avoid it early on, avoid making contact. Always accept a ceasefire with another nation. Why? If someone is attacking you, including pirates, you can change production to combat it, or you can bribe the units. Don't spend your money unless necessary. Put a Phalanx in each city, then a diplomat. At the beginning of the game it's a red herring. The further away a city is from your capital, the more corruption. Keep expanding, using Trieme to move settlers to next closest Island. After your capital builds two settlers, build temple, then start building the Pyramids. After Mapmaking, research, Masonry, then Bronzeworking, Pottery, Monarchy, Monotheism. If you run out of land to build on before Mapmaking (you should) then use Settlers to improve land until you can build Trieme. First research Ceremonial Burial, next Mapmaking. Every city builds a settler and keep expanding There is a benefit for building around your capital, but don't sweat it. Now either build your city with your first settler, or move it one or two spaces for better location and build. Now move one settler in a likely dircection to build a city away from your first settler. Move workers in other directions to open up the screen. Go up or down to see north/south borders. Use your explorer and choose a direction. This way you know if you are on the bottom, top or in the middle.ģ. Choose Roman: You have two settlers, two workers and an explorer.Ģ. Under Default rules and AI set to normal.ġ. ![]() Though it states for normal, trust me,it'll work just fine for beginner.įeel free to contact me for more questions/insights.įreeciv is a really fun game when you get the hang of it. Always check the messages when the message tab changes color, BEFORE you make any moves etc. The research report tab will change color when you need to select your next tech. One warrior in the city is good against a single attacking warrior ( or phalanx). Much less is needed for defense against other AI's early in the game, in fact nothing at all if all they have is an explorer. One phalanx behind city walls is often enough defense against barbs (two to be sure). When you start the game select the research report (under the civilization menu) and change to bronze working BEFORE you finish your first turn (after building your first city). Typically barbs start after turn 60 so it is a good idea to have bronze working and masonry before turn 60. The options above will help you with this. build settlers for new cities), then defend before the barbs and/or other AI's come. In freeciv the game engine has different turn dynamics, so you need to expand first and fast (i.e. map reveal will just help you figure out how the AI play the game (both you and the AI get the same benefit).Īdditional comments: the tutorial is wrong about building a defender. The fog of war option will tilt (level) the playing field a little (to you). Reveal the map (check the box reveal map at game start).ĭon't forget apply (and save if you wish to keep these for your later games). Whether to enable fog of war (uncheck the box). When starting a new game with the GTK client you will be offered "More Game Options. To help with the learning process you might want to "cheat" a little. In freeciv the differences are subtle so it is not too surprising that you are having some difficulties. The difference in difficulty between Civ I levels was quite dramatic. But I gradually progressed up to always playing emperor (= cheating). ![]() My very first Civ I game turned into a slugfest, and I would have been playing at the lowest level (= freeciv novice). ![]()
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